
Reduced faction and player bonus money per turn my 30%. Major Cities will have better base food production. Removed the food penalties from all stances that was causing food problems. Bad weather effects troop and agent movement and economy more.Siege armies will use 1 point of food per turn. Raised AP damage for axes.Judean Building tree added for Judea faction in IA campaign thanks to Nor Dogroth for allowing to use his mod.Floods and Earthquakes will have a major effect on manufacturing and food production in the province that will lower gdp and cause food famine. Fixed missing weapons for some Persian units in Wrath Of Sparta.įixed some shields for Rome and Himyar factions.Improved special ability stats. Removed duplicate units from Campaign games for Macedon, Egypt, Seleucid and Bactria.Duplicate units for Pergamon removed and some further tweaks to Unit Cards to Epirus and some further improvements to Unit Cards for other factions. Updated some Carthage units with new helmets and Officers with shield designs.Early Roman legions more historically correct now with helmets and hamata armour. Scabbards added to a number of units for Greeks, Barbarians, Eastern and Nomadic factions including officers and campaign map units.Updated shield models for Rome in ROTR campaign for a number of units, Thanks to Avemetal for permission to use his wonderful shield designs. Roman gladius gets+3 in damage and ap damage, lowered hoplite shield armor -2 raised barbarian and roman shield armor values +2. Improved +2 charge bonus hit points melee attack and defense and morale.

As faction empires grow they will consume more resources so that will make trade more important. Roman and Carthage factions will be more aggressive and expand on the campaign map.
